![]() ![]() Set in Freedom City, the 64-page adventure begins with a bank robbery and rapidly escalates until the fate of the planet hangs in the balance. Time of Crisis – The first Mutants and Masterminds adventure ever released. Paragons: A More Perfect Union – A group of newly powered heroes are drawn to the quiet town of Unity, a place with a secret that could threaten the future of the world. Little League – Intended for four to six heroes and set in Freedom City, this adventure revolves around the members of the Freedom League being turned into children by an extradimensional imp. In a Strange Land – A 10-page, one session adventure that requires four to six heroes to journey to South America in search of the missing Air Force One. If you’re looking for more fleshed-out adventures for your campaigns, consider some of these options:Įmerald City Knights – A complete three-part adventure set in Emerald City. Mutants and Masterminds AdventuresĮvery Mutants and Masterminds supplement includes “adventure seeds,” short ideas that can be used to create memorable adventures. The diversity of potential settings is impressive, with gamemasters being able to choose from locations such as Freedom City, Bedlam, Autumn Arbor, or the super-prison known as Lockdown. New products are constantly being released, and these range from multi-part adventures to three-page bios about individual super villains. A narrow miss will result in a minor wound, while a huge miss can result in death. A success means no damage is taken, while the results of a failure depend on how badly the roll missed. ![]() Instead, players make a toughness save against the amount of damage. Character classes have also been eliminated in favor of an open-ended system that instead measures power level (most characters begin at power level 10). Using a modified version of the d20 System, M&M allows players to resolve combat and skill checks with a minimum of dice rolling. The third and most recent edition hit shelves in 2011. Since then, three new editions have been released. The most popular superhero system now on the market, Mutants & Masterminds is published by Green Ronin and made its debut in 2002. Mutants and Masterminds is an award-winning superhero role-playing game created by Steve Kenson. ![]()
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